Complete Rule Sets

This page is intended to provide a permanent location for complete rule sets written over the years by contributors to Lone Warrior magazine or to this Lone Warrior website. Any rule sets reprinted from Lone Warrior as sample articles on the website are normally removed from the website after a few months. This page now will allow them to be accessed indefinitely. Similarly, rules that have appeared only on this website will be easier to access here, rather than by tracking them down through the blog archives. This Complete Rule Sets page is meant to be a handy, permanent point of reference to those looking for such rules.

A reminder that all material on this site from Lone Warrior magazine, including the drawing of the Lone Warrior at the top of these pages, is copyright © of the Solo Wargamers Association. No part of this material may be copied for further publication or transmitted electronically without prior written consent of the copyright owner and publisher. However, individual copying of any of the rules below, which are intended for personal use only, are allowed.


New!!! From Bunker Hill to New Orleans — Rich Barbuto has developed these rules for the American War of Independence through the War of 1812. Added January 2021.


Ancient/Medieval rules

Classis, ancient naval rules — George Arnold provides his rules for ancient naval combat. Added February 2020.

‘Hambone Barca vs. Miles Gloriousus’ — George Sivess explains his rules for ancients gaming, with a hat tip to Jack Scruby. Added August 2018.

18th Century rules

French and Indian War Rules — Michael Gray’s 18th century rules provide several innovative solo mechanics. Added June 2019.

Rules for Duelling — Michael Barlow has some fun rules for two figures engaged in a sword duel. Added June 2020.

Napoleonic rules

Not Your Grandfather’s Waterloo — George Knapp provides rules for a suspenseful re-fight of Waterloo. Added January 2021.

American Civil War rules

ACW mechanisms — Graham Empson distills more than 50 years of ACW solo gaming into a comprehensive list of his own mechanics and rules. Added August 2020.

Arkansas on the Yazoo — Mike Crane provides rules, paper models and hit counters for a naval game set in the American Civil War period. Added February 2019.

Back to Basics — George Arnold provides some simple Horse and Musket rules, with factors for ACW and Napoleonics. Added October 2019.

The Blue and Gray — Kevin White provides some fast and simple rules for gaming the American Civil War. Added May 2020.

Virginia vs Monitor — Mike Crane’s ACW naval rules can be played on a piece of poster board. Paper models provided too. Added December 2018.

Colonial rules

In Good Company — Kevin White provides a simple set of rules for Colonial warfare. Added March 2019.

World War I rules

‘Aces High – Aerial Combat in World War I’ — Kevin White explains his rules for plane-to-plane WWI combat. Added September 2018.

World War II rules

25 and Out — Mike Crane’s rules follow the exploits of a single B-17 trying to successfully complete 25 bombing missions in World War II. Added April 2019.

‘Battle of Britain’ — Mike Crane provides rules (and 3D paper models) for a game about the Battle of Britain. Added August 2018.

‘Battle on the Russian Front‘ — Mike Crane explains his rules for gaming the Russian Front. Added November 2018.

Blitzkrieg — Kevin White offers a set of simple rules for World War II armor and infantry combat. Added April 2019.

‘Bombers and Fighters Over Europe’ — Mike Crane provides rules for an air combat game. Added June 2018.

Bombs Away — Kevin White’s rules for the British bombing campaign over Europe in WWII, using a deck of cards, paper and pencil. Added December 2018.

Combat Air Patrol — Kevin White’s rules for WWII air and carrier combat in the Pacific. Added April 2020.

Damn the Torpedoes — Kevin White authors some fast-play rules for World War II naval gaming. Added January 2019.

Introduction to Battle of Britain — Mike Crane provides rules for a hex-based air warfare game. Added July 2019.

Kamikaze Attack — Mike Crane provides rules and paper counters for a WWII Pacific war air/naval game. Added December 2019.

‘Kokoda Trail’ — Kevin White explains his WWII skirmish rules for infantry combat on New Guinea. Added August 2018.

‘Tactical Combat’ — David Newport presents some easy-play rules for infantry and armor. Added January 2013.

Modern rules

Battlegroup — Kevin White’s playing card-driven rules for modern combined arms combat. Inspired by Tom Clancy’s “Red Storm Rising.” Added June 2020.

Naval rules

Arkansas on the Yazoo — Mike Crane provides rules, paper models and hit counters for a naval game set in the American Civil War period. Added February 2019.

Classis, ancient naval rules — George Arnold provides his rules for ancient naval combat. Added February 2020.

Wooden Walls, Iron Balls and Paper Ships — Paul Le Long serves up some Age of Sail rules, with paper ships. Added September 2019.

Fantasy rules

Map and marker system — Jim Rohrer explains his rules for a post-apocalyptic game using a road map and a set of counters. Added October 2020.

‘Prince Emsah’s Guard’ rules — Bob Stewart provides rules for a simple, yet entertaining game of tomb raiding. Added October 2018.

Solo Dungeon Bash — Paul Le Long describes his solo rules for a fantasy dungeon quest. Added January 2020.

Star Wars Game — Mike Crane provides rules for space combat, complete with paper counters and a game report. Added August 2020.