Issue 231 of Lone Warrior has been sent to all subscribers. If you haven’t had a chance to read it yet or you aren’t subscribed, here’s what you’re missing:

- “Opening Editorial”- Our editor, David Newport, welcomes readers and announces he’s gathering submissions for a special fall issue of Lone Warrior to celebrate the 50th anniversary of the Solo Wargamer’s Association and its beloved journal. Also of note, issue 114, where we celebrated our 20th anniversary will be sent to all subscribers, new and old, over the summer. Not subscribed? You can subscribe here.
- “Battle of the Thames (1781)” – Jim Rohrer shares an AWI scenario with after-action report of a wargame based on a raid led by Benedict Arnold up the Thames River in Connecticut to destroy supplies and distract General Washington.
- “AI and Solo Wargaming” – John Curry explores the pros and cons of solo game aided by state of the art (as of January 2026) Large Language Model (LLM) systems. With examples of both solo role-playing and wargaming, there’s something here for solo gamers of all types.
- “Gaming the Kelja Motti 1939” – Carl Luxford presents a detailed summary, timeline, and maps of the December, 1939, battle of the Kelja salient between Finland and the Soviet Union. Included is a nine scenario mini-campaign and orders of battle. Although Carl used an adapted version of The Portable Wargame‘s 20th century rules, ample detail is provided for wargamers to adapt the mini-campaign to their preferred system.
- “Return to
MalakanTarakan Island” – Tim Lamont shares his plans for a first attempt at a wargames campaign. In this article, he covers the background for the campaign, as well as the mechanisms he will use for handling supply, casualties and fatigue, weather, encounters with the enemy, and how to know the campaign is over. - “Writing an AWI Rules Set” – David Newport shares his designer’s notes and design process for writing a rules set to game the American War of Independence. Starting from his general principles, he takes the readers from his initial notes for this specific game, through the discussions of design choices and modifications, all the way to the finished rule set.
Sixty-three pages this issue, including the standard use of color photos, illustrations and charts. If you’re reading this and aren’t already a subscriber, now’s a good time to become one! Click to subscribe here.
