‘Now arriving at Gate …’ Here comes No. 216

Rich Barbuto, editor of Lone Warrior, announces that issue No. 216 is on the way. Here’s a preview of the contents:

  • “Wizard of the Blue Jewel,” by Paul Le Long. A report on a massive fantasy battle involving some 2,250 figures. Can you say Epic?
  • “Hope springs eternal: Still looking for the perfect campaign,” by George Arnold. Tweaking a schematic idea for running campaigns in various periods, with a DBN battle report.
  • “Tournaments and wargames,” by Rob Morgan. Using the board game “Tudor Joust” as a miniatures game.
  • “What’s in a name?” by Martin Smith. Ideas for naming units, battles and commanders to provide color (in some cases literally) to your games and campaigns.
  • “Comparing The Portable Wargame with One-Hour Wargames,” by Jim Rohrer. A thorough look at two popular sets of rules, both aiming to maximize enjoyment with simple but accessible systems.
  • “What a picture! What a photograph!,” by Rob Morgan. A plea for more photos from readers’ collections, with some Russian Civil War re-enactment photos as eye candy.
  • “Campaigns for solo gamers,” by Brian Cameron. Some easy ways to link battles, from narratives to map-based to point-to-point campaigns and more, all of them requiring little paperwork.
  • “Threads to innovation,” by John Bernard. Finding useful ideas from a wide variety of sources and tying them into another way of generating battles and campaigns.
  • “Stacking the decks,” by Peter Davies. Adding chance cards to customize the behavior of armies in games and in campaigns.
  • “Wargaming the Battle of Modder River,” by Nic Birt. A battle report on a Boer War game set in 1899.
  • “Quick campaigning,” by Kevin White. More campaigning ideas, this time involving the use of a card deck for randomness and uncertainty.
  • “Persians, partisans, Parnassus,” by Peter R. Barkworth. A report on an ambush encounter between Persians and Greeks.

Lots of ideas for campaigns in this issue, along with so much other food for gaming thought.

And here’s an excerpt from Editor Rich’s note to the contributors to this issue, which sums this one  up:

“Guys, Wow! You have outdone yourselves! This is a stunning issue. The photos, images, scenery etc. is just fabulous. The ideas are superb!”

Posted in Latest issue of LW | 1 Comment

WH40K partwork reviewed

Jonathan Aird reviews a new partwork release from Warhammer 40K, featuring Space Marines and Necrons.

It’s on the Reviews page.

Posted in Periods - Science fiction | Leave a comment

A sample article for September

This month’s sample article from previous issues of Lone Warrior is by Steve Turner, in which he describes his system for assigning causes of death to campaign characters who meet their demise.

It’s on the Sample Articles page.

Posted in Solo wargaming | 1 Comment

Pea Ridge revisited

By George Arnold

Recently, I had an opportunity to take my almost 11-year-old grandson on a driving tour of the Pea Ridge battlefield. He’s already showing a serious interest in history, and we had planned this trip long before the pandemic shut everything down, including the Pea Ridge National Military Park. Things have reopened (for now), so, earlier this month, we grabbed the chance to finally make those plans a reality.

I’ve toured the battlefield several times over the years, as it’s conveniently nearby. It is well kept-up and the markers along the driving tour do a good job of explaining the battle and putting it into the wider context of the American Civil War. Here are a few of the photos I took on our latest visit.

Above is a line of cannon on the western side of the battlefield, where the fight in front of the hamlet of Leetown took place.

Continue reading

Posted in Periods - American Civil War | 5 Comments

‘Easy Napoleonics’ rules added

George Knapp provides his “Easy Napoleonics” rules, with an emphasis on mechanics that are “simple, but not simple-minded.”

They’re on the Complete Rule Sets page.

Posted in Periods - Napoleonic | Leave a comment

‘Simple Campaigning’ reviewed

Martin Smith has reviewed a book produced by the Society of Ancients that offers many ideas and sample set-ups for campaigning in the pre-gunpowder era. The ideas work for multi-player and solo campaigns.

It’s on the Reviews page.

Posted in Periods - Ancient, Periods - Medieval, Solo wargaming | Leave a comment

‘Mustang Aces of the Eighth Air Force’ (Osprey) reviewed

Jonathan Aird has reviewed this Osprey title from their Aces series and finds that, while the combat descriptions are sparse, the accompanying airplane illustrations are “superb.”

It’s on the Ospreys at a Glance page.

Posted in Air gaming, Periods - World War II | Leave a comment

Sample article features medieval naval rules

For this month’s sample article from previous issues of Lone Warrior, Rob Morgan provides some easy rules for naval combat during the Middle Ages.

It’s on the Sample Articles page.

Posted in Naval gaming, Periods - Medieval | Leave a comment

OHW and TPW

By Jim Rohrer

I enjoy rules from both “One-Hour Wargames” and “The Portable Wargame.” Often I have used grid movement rules from TPW with combat rules from OHW. Today I am wondering about the assumptions behind the different combat rules and thinking about how they affect game play. Specifically: flank attacks. In the medieval era, OHW doubles the attack points for the flanker and does not allow the combatants to separate until one unit is destroyed. In TPW, the flanker gets a one-point advantage and if the defending unit is hit but not destroyed then it must retreat one square.

The OHW approach reflects the devastating impact of a flanking charge by knights. It also creates an incentive for the players to maneuver until they can flank and also to avoid being flanked.

The TPW approach allows for a struggling unit to inch backwards, which seems realistic to me. It also might be somewhat more reflective of the lesser impact of flank attacks during more modern eras.

Both approaches allow for fast moving, simple games, which is great for me. At this moment, I think TPW works a bit better with a grid. This is not surprising since it was developed for use with grids.

There are several other differences between the two rules systems that should be considered.

Posted in Periods - Medieval, Solo wargaming | 2 Comments

‘Queen Victoria’s Enemies (1): Southern Africa’ review added

Martin Smith has reviewed an Osprey on Britain’s Colonial wars, this one focused on “Queen Victoria’s Enemies (1): Southern Africa,” and finds it useful for a brief history of campaigning in the area.

The review is on the Ospreys at a Glance page.

Posted in Periods - Colonial, Periods - Nineteenth century | Leave a comment