A sample article for October

This month’s sample article from the pages of Lone Warrior magazine is by George Arnold and features his tweaking of the Commands and Colors game rules and the description of a tabletop battle using the rules.

It’s on the Sample Articles page.

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1 Response to A sample article for October

  1. Paul Le Long says:

    That’s odd, I was only thinking of this article today because in this month’s Miniature Wargames with Battlegames (no.402) there’s a set of rules by Arthur Harman called Memoir 1643. As the title suggests it is a rule-set focussed on the English Civil War based on Memoir ’44 by Richard Borg – a stable-mate of Borg’s Command & Colors series.

    For initiative Harman has his sides roll with the lowest having initiative and getting to go first – but in subsequent turns the side which had the initiative last time adds 1 to its roll for every consecutive turn that it had initiative, making it progressively more unlikely that one side gets a long run of initiative.

    The Harman article also sparked a thought about Mike Crane’s recent comments about play-testing games. A while ago Mike and I got into a conversation about the nature of warfare being essentially a giant and grotesque game of chicken – Mike wrote some ‘Napoleonic Chicken’ rules as a result but he wasn’t happy enough with them to go any further than the play-test stage. I was reminded of those rules & the idea generally by the Harman ECW rules (which are easily adaptable to Napoleonic warfare). For example when in Harman’s game cavalry charge infantry they roll dice and are looking for flags – flags traditionally force the enemy to retreat in C&C/Memoir. If they roll enough flags, the infantry panic and the cavalry start cutting them down. If not then the infantry form stand of pikes (square really) and the cavalry ride past, being shot at on the way but unable to close. The cavalry can try again unless they suffered any flags in which case they have to return to their start line.

    I think the Harman rules suit very well Napoleonic cavalry fighting infantry squares and the whole thing does indeed feel like a game of chicken – whose nerve will break first? A nifty little mechanic I thought.

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