Periods - General history Solo wargaming

Characteristics and command

By Rob Morgan If there’s anyone who should be easily distinguished on the battlefield it’s the commander. And even commanders get involved in skirmishes. Look what happened to ‘Stonewall’ Jackson! In modern warfare things are very different. World War I generals led from chateaux, today’s from hardened bunkers. But in the ancient and medieval worlds, […]

Periods - General history Wargaming

Warhorse

By Rob Morgan I was responding to one of Jim Rohrer’s comments on skirmishing, and it suddenly crossed my mind that as well as men having traits and characteristics, skills and disabilities, horses possess them as well! Where horses are concerned there’s only one author to go to, Ann Hyland. She’s written a number of […]

Solo wargaming

Individual characteristics in skirmish games

By Rob Morgan Jim Rohrer asks two questions which are, in many historical cases, easy to answer. Setting aside the possibilities of recreating the exact numbers and specific characteristics of say, ‘The Seven Samurai,’ ‘The Dirty Dozen,’ or ‘The Magnificent Seven,’ all of which have sound potential in a skirmish game, or even a skirmish […]

Board games Periods - World War II

Another sample article added

This month’s sample article from previous issues of Lone Warrior is by Paul Le Long and is titled “Escape From Colditz.” Using the Black Ops rules from Osprey and a map from the old “Escape From Colditz” board game produces a tense solo game. It’s on the Sample Articles page.