Issue 218 is coming soon!

The next issue of Lone Warrior is in the final stages of production according to Editor Rich Barbuto.

Here’s a preview of what you’ll find inside:

  • “Old Hickory and the Mortain Counterattack, Part 2,” by Peter R. Barkworth. The exciting conclusion of this game report on an August 1944 clash between the U.S. 30th Infantry Division and counterattacking German armored forces.
  • “Chaos and Order: A Rules Evolution, Episode 3: Lines of Communication,” by John Barnard. The author discusses the influence of Arthur Harmon’s “Cockpit of Europe” on his running of campaigns.
  • “3D Printing: How To and Why It Is Worth It,” by Daniel Barbuto. A complete overview, with helpful hints and reminders, of the resin 3D printing process, from setting up the machine to priming the finished prints.
  • “A Solo Fantasy Round-Robin Wargames Tournament,” by Paul Le Long. The author revisits an idea he first wrote about ten years ago in Lone Warrior, but this time with fantasy forces. Includes tournament rules, details of the armies used, and suggestions for running a solo tournament,
  • “Jakob’s Travails: A Dungeons and Dragons Adventure,” by Jim Rohrer. The author shares his solo approach to playing 5th edition Dungeons & Dragons and the resulting adventures of his 1st level Ranger.
  • “Tricorne (Rules for the early Horse and Musket era – circa 1700-1750ish),” by Kevin White. A solo-friendly square grid-based set of rules utilizing the included cards for command and control and to randomize unit activation. Units may also be subject to reaction checks. Examples of play included.
  • “Metternich’s Wars,” by Brian Cameron. In this final installment on his thoughts on battlegame design, the author takes us through the development of his rules for the mid-19th century and the rationale behind his decisions. Mechanisms covered include card-based unit activation, reaction checks, leader characterization and more.
  • “Any Last Orders?” by Peter Davies. Inspired by some older wargame writings and the idea of written orders, the author has developed a method that allows him to favor one side over the other when playing solo. Includes a set of American Civil War rules to illustrate the process.
  • “Editorial,” by Rich Barbuto. An important update from our editor about changes at Lone Warrior.

So much inspiring content, including terrific photographs, illustrations and maps.

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3 Responses to Issue 218 is coming soon!

  1. Martin Smith says:

    Just finished a read through of the latest Lone Warrior, #218. Another entertaining read, with a well spread range of articles and accompanying photo’s, so thanks to Rich Barbuto for editing and all the contributors for their input. I won’t comment on all, but the articles are all appreciated, whether their subject matter touches on a personal fave of mine or not.

    The 3D printing article was much appreciated, giving me some insight into this process, which had previously been filed under ‘black arts’ for this low-tech gamer, but is becoming more and more of a key player in the miniatures and models scene. I’m unlikely to venture into printing, as there’s enough unpainted in the ‘pile of shame’ for a lifetime, but very interested to read ‘how it’s done’.

    The Round-Robin Tournament idea really appealed…. I suspect I may have to run it out to play-test an adaption of Bob Cordery’s Ancients rules I’ve been tweaking. Seems like an ideal way to assess various armies’ strengths and weaknesses (+ wondered, do the rules used involve hex movement?). Not sure how I’ll come up with a points system, mind you (I’m more used to DBA, 12 bases per side regardless, but maybe using the DBM lists might work?).

    Metternich’s Wars – great article, with a well written introduction to an interesting period and a fine rules set to accompany. The Commander Grading chart in particular calls out to be applied in my solo games.

    Tricorne – love the melee dice off idea, lining up the opposing dice to see the wins/draws, and the removal of top dice to simulate disorder. Command and Control sequencing cards appealed. Grids are more and more ‘my thing’ as I get older and less inclined to micro-measurement.

    Any Last Orders? – a simple but very well thought out orders system to assist a solo player: I can see this getting a run out in the near future (and the ACW rules look eminently usable, a fine adaption/rework of the OHW set. Having tried Peter’s H&M D3 recently, I’m keen to give this one a go, too).

    All in all, an inspiring issue!!!

    Finally, referencing the Editorial, a BIG thank-you to Rich B. and George Arnold for all their work over so many years, and to John Yorio and David Newport for taking up the reins. Where would the SWA be without them all?

  2. Paul Le Long says:

    Hi Martin, glad you enjoyed the round-robin tournament.

    Yes, I use a hex system for my games – just keeps everything simple I find. I give heavy infantry (for example) 2 movement points – moving forward costs 1 point per hex or 1 point to change facing/turn. Open order infantry have 3 MPs and they get 1 turn for free. Skirmishers get any number of turns for free. And so on.

    Points: DBA would work. Just so long as the armies are balanced it doesn’t matter what system you use. In my rules a warband might roll 3 dice when attacking and 2 dice when defending which is 5 dice overall which equates to 5 points! Plus or minus a point for every advantage/disadvantage – so wolf cavalry (5 attack dice, 2 dice when defending + cause fear in cavalry) = 8 points. It’s super rough & ready but it’s close enough for me.

  3. Martin Smith says:

    Sounds very well thought out, Paul. Hexes I’ve yet to try, but am enjoying the grid/square grid games such as Portable Wargame.
    DBA lists might well work for a round robin, but Bob Cordery’s DPW Ancients rules, which I’m tweaking, have certain units with strengths and weaknesses which might mean a 12 v 12 unit battle could well be one-sided. I’ll have a look at using some system like yours taking account of a unit’s Strength Points, maybe adjusted for any bonus combat factors/value it may use.

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