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Here’s what you missed in the most recent issue:

- “Opening Editorial”: Our editor, David Newport, takes us behind the scenes of a recent house remodel and its impact on his wargaming hobby.
- “Maccabeus”: Nic Burt gives us a campaign game covering Judea 166 BCE to 160 BCE. Designed with DBA in mind, it can be used with any Ancients rules or even the Maccabeus rules themselves.
- “Rules for Near Future Mobile Infantry Tactical Units”: As set of rules by Jim Rohrer for near-future infantry combat using card-based combat resolution. The rules emphasize the importance of mobile and mechanized infantry, and the offensive and defensive equality of units.
- “Dawn Raid:” Russell Stratton illustrates this after-action report of a game featuring a Saxon raid on a Romano-British trading post, set in the late Romano-British period, with inspiring photos of the tabletop action.
- “ECW Decision Cards”: Peter Davies gives takes through his development of a set of rules for controlling a solo opponent in English Civil War wargames – includes an overview of the tactics of the period, the complete rules, and a demonstration of them in action.
- “Army Snapshot”: William Norton shares photos of his impressive 28mm armies inspired by Charles Grant’s The Wargame.
- “Night Operations in Warfare & Biblical skirmish snapshots”: Robert Holmes-Ievers shares an overview of the issues facing armies operating at night, throughout history. Accompanying the article are pictures form a solo biblical skirmish campaign.
- “Sniper at Bushy’s Corner”: In this after-action report, author Tim Lamont, looking for an excuse to get a handful of recently painted figures on the table, soundly demonstrates that you don’t need a huge table covered in figures to have an interesting and enjoyable game.
- “Solo Wargaming book review”: In this article, David Newport takes us through a chapter-by-chapter review of David Heading’s ‘Solo Wargaming: A Practitioner’s Guide’.

