Editor Rich Barbuto sends word that Lone Warrior No. 213 is being readied for publication. While final editing is being completed, here’s a preview of what to expect in the latest issue.
- “The Devil in the Details — Playing Solo Battles,” by Brian Cameron. An illustrated example of a Horse and Musket battle, with special rules for officer effects.
- “Solo Wargaming: Its Place in the Modern World,” by Rob Morgan. A look at many projects — finished and unfinished.
- “Chess Boards and Wargames?” by Rob Morgan. Yes, chess boards make useful platforms for gaming, but there are a host of other game boards that can also serve the same purpose.
- “Hnefatafl: Solo Thoughts on ‘The Viking Game’ and Its Board,” by Rob Morgan. Ideas for a game that dates to the early Middle Ages, useful not only in its original form, but also with figures from other periods.
- “Wargame Campaigns: Transferring the Map to the Table,” by Paul Wisken. Some helpful tips on how to transfer units and terrain from a campaign map to the tabletop.
- “Burn It Down!” by Jim Rohrer. Rules and counters for a modern game of riot control.
- “Discovering a New Wargaming Period,” by Steve Turner. Some how-to advice on choosing a new period, whether it’s the Thirty Years War in particular or something else that strikes a chord.
- “A Play-Test Using ‘Triumph’ Rules,” by George Arnold. An Early Renaissance battle using the Triumph set of rules, with details of how to set up and conduct a solo game.
- “The SWA and Me,” by Graham Empson. A long-time contributor to the Solo Wargamers Association discusses how it all started — and continues.
- “A Review of ‘Ambush,'” by Graham Empson. A review of a venerable board game that still provides an enjoyable gaming experience.
- “My Most Useful Books,” by Rob Morgan. Following up on a previous article in Lone Warrior, here’s a lengthy list of more books of interest to wargamers, some familiar, some not.
- “Scale Considerations for the Novice,” by Jim Rohrer. Ideas to think about when getting started in wargaming
- “Editorial,” by Rich Barbuto. Thoughts on current projects and on the future of Lone Warrior.
All this content is profusely illustrated with photos, line drawings, maps and charts, mostly in color. Lots to absorb, lots of material to inspire solo (and even non-solo) gamers.
Potential subscribers, Lone Warrior provides this level of content every quarter. Want to subscribe? (It’s a bargain.) Go to the Subscribe page and start receiving the electronic version of Lone Warrior immediately.