No. 213 is almost ready

Editor Rich Barbuto sends word that Lone Warrior No. 213 is being readied for publication. While final editing is being completed, here’s a preview of what to expect in the latest issue.

  • “The Devil in the Details — Playing Solo Battles,” by Brian Cameron. An illustrated example of a Horse and Musket battle, with special rules for officer effects.
  • “Solo Wargaming: Its Place in the Modern World,” by Rob Morgan. A look at many projects — finished and unfinished.
  • “Chess Boards and Wargames?” by Rob Morgan. Yes, chess boards make useful platforms for gaming, but there are a host of other game boards that can also serve the same purpose.
  • “Hnefatafl: Solo Thoughts on ‘The Viking Game’ and Its Board,” by Rob Morgan. Ideas for a game that dates to the early Middle Ages, useful not only in its original form, but also with figures from other periods.
  • “Wargame Campaigns: Transferring the Map to the Table,” by Paul Wisken. Some helpful tips on how to transfer units and terrain from a campaign map to the tabletop.
  • “Burn It Down!” by Jim Rohrer. Rules and counters for a modern game of riot control.
  • “Discovering a New Wargaming Period,” by Steve Turner. Some how-to advice on choosing a new period, whether it’s the Thirty Years War in particular or something else that strikes a chord.
  • “A Play-Test Using ‘Triumph’ Rules,” by George Arnold. An Early Renaissance battle using the Triumph set of rules, with details of how to set up and conduct a solo game.
  • “The SWA and Me,” by Graham Empson. A long-time contributor to the Solo Wargamers Association discusses how it all started — and continues.
  • “A Review of ‘Ambush,'” by Graham Empson. A review of a venerable board game that still provides an enjoyable gaming experience.
  • “My Most Useful Books,” by Rob Morgan. Following up on a previous article in Lone Warrior, here’s a lengthy list of more books of interest to wargamers, some familiar, some not.
  • “Scale Considerations for the Novice,” by Jim Rohrer. Ideas to think about when getting started in wargaming
  • “Editorial,” by Rich Barbuto. Thoughts on current projects and on the future of Lone Warrior.

All this content is profusely illustrated with photos, line drawings, maps and charts, mostly in color. Lots to absorb, lots of material to inspire solo (and even non-solo) gamers.

Potential subscribers, Lone Warrior provides this level of content every  quarter. Want to subscribe? (It’s a bargain.) Go to the Subscribe page and start receiving the electronic version of Lone Warrior immediately.

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4 Responses to No. 213 is almost ready

  1. laura blackwell says:

    Can Hnefatafl be played solo?

    • admin2 says:

      (Rob Morgan responds:)

      Can Hnefatafl be played Solo?

      Well, the short answer to this question is yes! Hnefatafl of course is one of a series of similar games, some a lot smaller in terms of pieces and spaces. I have known it to be played solo, but inevitably with the solo player being the attacker against the King’s shield-wall. In any case, this is always a fast and vigorous game! Arguably easier to play ‘solo’ or against a computer would be ‘Brandubh’ the medieval Irish variant of Hnefatafl, played with eight attackers against five, and fewer board squares. I don’t know of a manufacturer. I made my own small ‘Brandubh’ board and I use pieces from a ‘Nine Men’s Morris’ game.

      The rules of the game varied a good deal from Lapland to Limerick, and it wouldn’t be difficult to develop a specific form of one-warrior play for a standard table, I suspect.

      There are several excellent, and modern internet sites dealing with the potential and the future development of what is a fine medieval war game. You’ll find a number of detailed essays on why and how the games are played, and can be played, and there’s even a World Federation Championship, but you’ll have to look that up. There is a big Hnefatafl audience out there!

      Before I forget, Terry Pratchett ‘invented’ a table game, in his weird and wonderful novels, called ‘THUD’. It’s certainly based on Hnefatafl, no doubt of that. But I wondered if any reader’s heard of that being played? Or maybe manufactured?

      If you want to bring out the full potential of these table games, then do take a look at the British Museum’s marvelous volume ‘Ancient Board Games in Perspective,’ chapter 29, ‘The Pursuit of Hnefatafl,’ by Ian Riddler.

      Potential and inventiveness are the key words here. After all, who’d have believed Harry Potter’s immensely destructive form of ‘Wizard’s Chess?’

    • admin2 says:

      (From Rob Morgan)

      If you look for Hnefatafl on YouTube, Laura, there’s a great deal of material which will help the solo enthusiast to develop his or her skills and, though I’m not an aficionado of the net as a specific source for this kind of material, take a look at these three sites and you’ll gain some interesting information:

      There are more, far more, around. Once you dip into these, the others will turn up. Intriguingly, one or two of my ‘gaming’ contacts tell me that there’s a school of thought which says that in some rules for these games, a medieval dice was used to determine moves in part. The name of Dr Irving Finkel of the British Museum, Antique games expert and polymath, will also bring some useful information both on YouTube and the net generally. The modern opinion is that Hnefatafl had many, many variations in the rules and the approach to the game, just as there are half a dozen versions of chess.

      The one consistent feature seems to be that it is played fast, rather than in a leisurely fashion.

  2. laura blackwell says:

    Rob,do you have a good link to share?Looking forward to the article on this in the new LW.

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