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Author Archives: jimr
New rules needed for light armor integrated with infantry?
By Jim Rohrer Tanks appeal to many wargamers, but their star has been waning for a long time. Heavy tanks are tough to airdrop so they are not useful for flexible rapid response. They have a long logistical tail and … Continue reading
Posted in Periods - Modern
1 Comment
Classic-style wargaming: figures and terrain
By Jim Rohrer The writing of Charles Grant has opened my eyes to some ways the wargaming hobby has changed. Grant used 1/72 Airfix figures out of the box, sometimes apparently unpainted and unbased. Today, hobbyists are naturally led to … Continue reading
Posted in Gaming conventions, Wargaming
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Vietnam War gaming
By Jim Rohrer Wargames Soldiers and Strategy Magazine No. 111 (Dec/Jan 2021) contains a few articles about the Vietnam War. The editor expressed some reservations about this theme, since some readers may feel it is too soon to game a … Continue reading
What vehicles are out there?
By Jim Rohrer Wargaming in eras after World War I requires vehicles. Each decade, the variety of vehicle types increased. Deciding which types to include in your battles is one issue. Another is where you obtain the vehicles. This brief … Continue reading
Matchbox Humvees
By Jim Rohrer Matchbox cars are about the right size for some tabletop wargaming. The ubiquitous Humvee was sold by Matchbox in several paint schemes. Thinking of their potential for patrol scenarios or mechanized assaults, I recently bought some of … Continue reading
Posted in Periods - Modern
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Avalon Hill board games
By Jim Rohrer Paul Le Long reviewed “Bull Run: First Major Battle of the American Civil War,” published by Avalon Hill in 1983 and designed by Richard Hamblen. His review gave me hope that other Avalon Hill board games might … Continue reading
Posted in Board games
6 Comments
Its not about …
By Jim Rohrer Having been involved with Lone Warrior long enough to see two issues of the journal come out, and having read most of the material on the website, and having fought a lot of solo battles using a … Continue reading
Posted in Solo wargaming
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The chess board as the ultimate portable wargame
By Jim Rohrer Wargaming on a chessboard combines the advantages of playing on a small space, portability, and using a grid. Some special rules are needed to avoid confusion. For example, no diagonal movements are allowed. One-Hour Wargames rules lend … Continue reading
Posted in Periods - Medieval, Wargaming
5 Comments
Old Science Fiction
By Jim Rohrer I have been reading a science fiction trilogy by Pournelle and Greene (“Lord of Janissaries”). It is priced at $8.99 on Kindle and contains 896 pages (https://www.amazon.com/gp/product/B013RCXRNY/ref=ppx_yo_dt_b_d_asin_title_o00?ie=UTF8&psc=1). Jerry Pournelle (1933-2017) has always been a favorite of mine … Continue reading
Posted in Periods - Dark Ages, Periods - Science fiction
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Embracing steampunk
By Jim Rohrer Some readers might assume, based on the title of this post, that I am completely out to lunch. Steampunk? What possible relevance could weird stuff like that have for solo wargaming? Answer: Warhammer. We all know how … Continue reading
Posted in Periods - Nineteenth century, Periods - Pulp era, Periods - Science fiction
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