Rules for AWI and War of 1812 added

A set of rules developed by Lone Warrior Editor Rich Barbuto has been added to this website. The rules cover the period from the American War of Independence through the War of 1812.

“From Bunker Hill to New Orleans” is on the Complete Rule Sets page.

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2 Responses to Rules for AWI and War of 1812 added

  1. Jim Rohrer says:


    Your rules are interesting and reflect a lot of thought. What are the main differences in approach from other rules?
    What does near-skirmish mean?

  2. Richard V. Barbuto says:

    Good questions. To my way of thinking, a skirmish game indicates a very low figure-to-fighter ratio. Typically, in a skirmish game, a single figure represents one or a very few combatants. And, the number of figures in a game is likewise small, perhaps no more than 30-40. I think the definition of “skirmish game” is elusive and it is whatever the solo gamer says it is. However, in the taxonomy of warfighting, the smallest action is the duel, followed by the skirmish, followed by the engagement, followed respectively by the battle and the campaign.
    How does Bunker Hill to New Orleans differ from other games? Well, with one figure representing 10 combatants, and the basic unit being a company of 6-10 figures, it is designed to accommodate combat that had combatants numbered in the low thousands. Or combatants that occupy a small footprint on the battlefield because the companies and battalions are concentrated. The rules occupy the region of engagements and small battles. Another difference is that the smallest unit, a company, has dwindling combat power. For example, the company doesn’t disappear until the last figure is gone (or as discussed in the rules, the last couple figures are amalgamated by a fellow company nearby.) This gives the game units a large degree of ‘granularity.’ The number of figures representing a company as it takes casualties does not mean necessarily that the number of combatants it represent has decreased. It means that the relative combat power has declined. For example, a company of ten figures losing five doesn’t mean that the remaining five represent 50 combatants. It means that the combat power/effectiveness has declined by 50%. Other than that, the game has mechanisms that are common to many games. For example, a variable range of actions each turn based on troop quality and a die roll. I hope this explanation has been useful. Thanks for the opportunity to expand on the rules.

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