<George Banic writes the following from Australia.>
G’day from downunder!
I have just discovered your website and am trying to find ideas/solutions to automating the opposing force (or both forces) in a solo wargaming context. I am also looking to run a campaign to provide a reason for my battles. My main periods of interest are the Franco-Prussian war, Napoleonics and am also starting to get into Ancients.
I have been looking at reviews on solo wargaming books written by Donald Featherstone and Stuart Asquith, but the reviews appear contradictory. Whilst great for nostalgia and also presenting interesting ideas and concepts for solo gaming, the reviewers indicate that these ideas are not fleshed out enough to be implemented in games. Yet other responses give high marks for there usefulness!
The main aspect I am looking to address is to generate challenging and plausible AI responses to an opposing force’s manoeuvres, both tactical and strategic, either to play against as a solo gamer or to have both sides ‘automated’ and play as an ‘observer’ to a campaign as it unfolds on the map and tabletop.
Have any of these aspects been addressed already by the SWA? Very keen to get in touch with kindred spirits to discuss further!