The latest issue of Lone Warrior magazine is about to appear in e-mail in-boxes and (still a few) mailboxes around the world. Here’s a preview of what’s in store for subscribers:
- “The Few” by Kevin White: Rules for a board game about the Battle of Britain.
- “Sarge … there’s something moving in the bushes up ahead” by Paul Le Long: A discussion of the mechanics of setting up squad- to company-level skirmish games set during World War II.
- “Dr. Who Battle Using Imperial Commander” by Jonathan Aird: On setting up a science fiction game from the world of Dr. Who.
- “Re-inventing Some Rules and Tweaking Some Rule Sets” by George Arnold: Some thoughts on initiative in solo games, or making the games “go.” With an Ancients battle report.
- “Armadillos and Turtles: More Steam Ironclad SF Warships” by Rob Morgan: Converting historical ship models into science fiction ironclads.
- “Chess Clock Commanders” by Paul Le Long: Ideas for command and control mechanisms to provide generals that are either better than the average gamer, or worse.
- “Bombers and Fighters Over Europe” by Mike Crane: Rules and counters for a fast-paced World War II air combat game.
- “Modern Pirate Actions: Ideal Solo Naval Wargames” by Rob Morgan: Thoughts on fielding some modern-day pirate vessels for fast-paced naval wargaming.
- “Editorial” by Rich Barbuto: The Lone Warrior editor offers his thoughts on the status of the magazine as it heads toward its final print issue (all electronic after that!), as well as other relevant topics, including a reminder that Lone Warrior always needs contributions.