A preview of No. 191

The latest issue of Lone Warrior magazine is about to appear in e-mail in-boxes and (still a few) mailboxes around the world. Here’s a preview of what’s in store for subscribers:

  • “The Few” by Kevin White: Rules for a board game about the Battle of Britain.
  • “Sarge … there’s something moving in the bushes up ahead” by Paul Le Long: A discussion of the mechanics of setting up squad- to company-level skirmish games set during World War II.
  • “Dr. Who Battle Using Imperial Commander” by Jonathan Aird: On setting up a science fiction game from the world of Dr. Who.
  • “Re-inventing Some Rules and Tweaking Some Rule Sets” by George Arnold: Some thoughts on initiative in solo games, or making the games “go.” With an Ancients battle report.
  • “Armadillos and Turtles: More Steam Ironclad SF Warships” by Rob Morgan: Converting historical ship models into science fiction ironclads.
  • “Chess Clock Commanders” by Paul Le Long: Ideas for command and control mechanisms to provide generals that are either better than the average gamer, or worse.
  • “Bombers and Fighters Over Europe” by Mike Crane: Rules and counters for a fast-paced World War II air combat game.
  • “Modern Pirate Actions: Ideal Solo Naval Wargames” by Rob Morgan: Thoughts on fielding some modern-day pirate vessels for fast-paced naval wargaming.
  • “Editorial” by Rich Barbuto: The Lone Warrior editor offers his thoughts on the status of the magazine as it heads toward its final print issue (all electronic after that!), as well as other relevant topics, including a reminder that Lone Warrior always needs contributions.
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3 Responses to A preview of No. 191

  1. Paul Le Long says:

    Re: Jonathan Aird’s Dr Who article – I recall Rob Morgan mentioning the children’s comic Dr Who Adventures (available in the UK, not sure about the US) which often has give away models. Well this month for £3.99 you get 5 hard plastic Dalek models about 25mm with fairly good detail. I bought three magazines and received some odd looks at the checkout!

    Get down to the newsagent quickly Jonathan!

    • JAird says:

      Fortunately I already have…umm…quite a few from previous (more generous – packs of 10 or 12!) cover mounts of these figures. In hard plastic they are probably the best of the figures from this source 🙂

      Something I spotted on a recent pop into Toys R’ Us is that the “cyberattackmats” mentioned in the article in the latest issue have been reduced…again. I didn’t really need any more than the 20 I already have, but at 96p (less than 5 p each!) they are a real clearance bargain!!

  2. George Arnold says:

    ((Submitted by Rob Morgan))

    The splendid article in Lone Warrior No. 191, on the potential for using Cybermen, Cybermats and Sontarans, following after my own notes on Daleks, proves that Dr. Who and his myriad of enemies do make for superb wargames opportunities! The simplest of them would I suspect be the Earth-bound period of the third Doctor, with human forces like U.N.I.T. represented by standard-ish NATO type figures, and a series of odd attackers. It is right to assume, I think, that encounters involving the Doctor himself, or his companions are best avoided, though there maybe mileage in a few of the period wars, like the early drop into the Jacobite ’45 Rebellion, where the second Doctor acquired Jamie as a companion.

    Early “alien” opponents were only limited by the abilities of the TV studio costume and make-up departments, and a few will thankfully never return. One simple fact is, and the use of the Cybermat hordes is a good example, that scale can be side-stepped in SF scenarios like this, and with excellent results. Over the years there have been a few attempts to provide small ranges of Dr. Who figures, often quite expensive, but reasonable for skirmish games, rather than full-scale galactic warfare! Favourites of mine are the Ice Warriors from the 1960s, and the Zygons and Silurians, all species which have plenty of opportunities for unusual war game appearances and equipment. The Autons, remember them? They were the Earth-bound era shop window dummies which could attack humanity in a really creative way. Probably the easiest of all alien forces to create. Who says, for instance, that K9 is the only robot dog around? A pack of K9s could be useful on the table top. There are, if not exactly endless Dr. Who scenarios around, then enough to provide a serious component to anyone’s SF wargaming. Mind you, a lot of potential opponents are missing. Of the 253 programmes in which Doctors 1 and 2 appeared, only 147 are known to survive, the rest are inter-stellar history.

    One force I acquired — they came as a set of 12 in three plastic variants attached to an issue of the comic which provided my Dalek force — is the Weeping Angels. Subtle, easy to paint and without obvious weaponry, but lethal. I’m still not sure how to use this fairly substantial alien “army.” Any ideas?

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