The latest issue of Lone Warrior magazine, No. 192, is now being delivered.
Historical moment notice: No. 192 is the final print version of the magazine. After this one, Lone Warrior will be entirely a digital publication, available over the Internet by subscription.
Here’s a quick look at the contents of this issue:
- “Editorial” by Rich Barbuto. Our Lone Warrior editor notes the milestone nature of this number and updates readers on his own solo projects.
- “The Mighty Eighth: USAAF Raid Over Germany” by Kevin White. Rules and counters for a solo game about B-17s in the skies over Europe.
- “‘Sarge….’ Part Two (sort of)” by Paul Le Long. Rules for skirmish gaming in the French and Indian War period.
- “More on Randomized OOBs: Using Playing Cards This Time” by George Arnold. Streamlining some ideas to make Orders of Battle less predictable.
- “Solo Scratch Building: The Good, the Bad, and the Ugly” by Marvin Scott. Thoughts on years of custom-making playing pieces and models.
- “Random Objectives” by Andrew Doig. Adding objectives to make tabletop battles more than meeting engagements.
- “Tin Tin, Rockets and Fictional Wargames” by Rob Morgan. Using some fictional stories as the basis for wargames.
- “The Few … More?” by Rob Morgan. Some of the lesser known British aircraft used in the Battle of Britain.
- “Lone Warrior Number 1” by various authors. A look back at the very first issue.
- “Birth of Another Solo Theory –The Ripple Effect” by John Bennett. A way to get enemy troops moving independently in solo campaigns.
As is now the standard, the electronic version is packed with color photos and graphics, in addition to the written content mentioned above.